PORTADRIVE: Superb For Sound Effects

The quality of sound effects used in computer games and Film/TV has a direct impact on the ‘sense of reality’ of the production. There are a number of recording professionals that provide this specialist service and projects often involve extensive effort to record actual machines and events (for example recording the sound of vintage racing cars for a motor racing game). It is common for sound effects to be recorded in surround sound in the highest practical resolutions and the recording venue is frequently inaccessible.

Dane Davies of Danetracks commenting on recording car crashes for the ‘Hulk 2’ video game (Vivendi Universal)

“Some of these sessions are expensive for us to stage, so we have to have dependable hardware. And it’s great to have a multi-track in the field, because we like to use a lot of different microphones in different positions. For us, it’s all about discrete tracks. We listen to each take quickly on headphones, reposition mics or change the gain structure, and drop the car again, or another car. We just want good, solid, clean, true, discrete recordings. It’s raw material.” - read more


 

Mike Westgate commenting on recording motorcycle sound effects for the film ‘The World's Fastest Indian’

“For the very high level on-board motorcycle recordings, I needed to use low output mics in conjunction with the 15dB internal pads of the PORTADRIVE’s mic pre-amps. I must confess feeling some pangs of concern as I watched my PORTADRIVE fly past strapped to the back of rider travelling at over 100 miles-per-hour, but in typical HHB fashion the results were quite outstanding!” - read more